Where is esbern after main quest




















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In Partnership with Wal-Mart. Set in suburban Chicago in the late s, the story centers on ten-year-old Jake Doyle's Fegley herculean quest to get the latest and greatest video game system for Christmas.

What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: rocknskadude. Look in the Temple, they kinda relocated there. More topics from this board From what, I don't yet know. In the manner of dreams, I cannot escape. I'm forced to wait and watch.

Then, finally, realization and horror arrive together. The orange is flame, heat. The sound a roar, a challenge in their ancient tongue.

But now it's too late for escape. The dragon is upon me — fire and darkness descending like a thunderbolt. And not just any dragon, but the Dragon — Alduin, the World-Eater, the dragon who devours both the living and the dead. Objective Gain entrance to Sky Haven Temple.

He believed that the secret to defeating Alduin would be revealed by Alduin's Wall, an artifact created by the ancient Blades. It showed that Alduin was defeated in the past by some kind of Shout. Quest complete. If there is trouble talking to Esbern for example, after getting to the Sleeping Giant Inn, Delphine may be stuck saying "Let's hear what Esbern has to say" and he does not say anything.

In this case, exiting the Inn and fast-travelling or waiting, then re-entering the Inn may resolve the issue. They should be waiting in Delphine's secret room. Bumping into them while running may force them to move. PC There may be no option to activate the seal on the ground when arriving at the stone face door of the temple after Esbern has mentioned it A possible solution is to exit and reenter Karthspire using the same cave entrance used to get to Karthspire, instead of fast traveling.

The console command setstage MQ can be used. This will activate the blood seal and open the door, without skipping any stages of the main quest.

PC If errors that cannot be bypassed are encountered during Alduin's Wall, the quest can be skipped through the console using setstage MQ Saving is recommended prior to doing this, since access to Sky Haven Temple may not be available after doing this. Sometimes, using this console command to complete will result in Esbern and Delphine getting stuck near the beginning of the puzzles.

Using resetquest MQ will add the quest back into the quest log, but the Characters will advance in to the temple. There have been instances in which Esbern disappears when the Dragonborn fast travels. If this happens, a solution is to return to The Ratway Warrens.

Once near Esbern's room, he should reappear and engage in combat with various Thalmor enemies. However, Esbern will not "follow" the Dragonborn despite being described as following. Esbern will walk at a slow pace from the Warrens in Riften to the objective in Riverwood. Waiting or fast traveling again will cause him to permanently disappear. This requires that he is followed for around 2 hours real-time. If following Esbern, his path will often become confused, making him go in reverse.

This is correctable by aiming an unrelenting force shout at him in the direction of the objective, knocking him down the path and heading in the correct direction. An alternate solution is available by leaving Riften, fast-traveling to Riverwood, going into the inn, and waiting 48 hours.

Esbern should now be there. The trap that released two spiked maces at the first door in The Ratway Warrens may appear across the door. It will then be unspringable, and the Dragonborn will not be able to go any further.

Telling Esbern to lead will show him running against the tripwire for 30 seconds, then appearing beyond it. The Dragonborn cannot jump over it or run through it. Reloading does not change this bug. PC Fix The solution above using the command console to go to Riverwood and then summon him is the only way around this bug.

NPCs may disappear from the location after forcing the quest to completion. The main questline will still work. When Esbern's conversation is skipped too fast, it might not trigger Delphine's dialogue. To correct this, talking to Esbern again, then canceling the conversation, should trigger Delphine's next dialog. If Karthspire and Sky Haven Temple were found before starting this part of the main quest, and the Dragonborn has already completed the puzzles there, traveling directly to the Temple should be avoided.

Esbern and Delphine will meet the Dragonborn in front of the temple, but upon opening it, they will run back to the first puzzle and not move. If this happens, reloading a save back before Delphine and Esbern's reunion may resolve it. When Dephine asks if the Dragonborn would like to meet them at Karthspire, or go as a group, he or she should choose to meet them there.

Going outside and waiting for about 12 hours should give enough time to show their quest marker is already at Karthspire.



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