Where is illidan located world of warcraft
In my experience there seems to be an influx of arses there. But thats in a pug setting For those whove played on it or currently on that realm how is it?
I work 2nd shift so guild raid life is tough for me Trying to find a high pop server. Go to Stormrage for a full ally server. Edit: Just saw this, Horde guild looking for a tank. I have. Even made a few dof posts in various place Need a really late nite or late evening weekend All the guilds are pm. Neither his activities or mental state are known at this time.
While Malfurion has stated that Illidan has become mad and delusional, believing that he killed Arthas and accomplished the mission Kil'jaeden had sent him on, it says on the Burning Crusade website that "Illidan lives in fear that he will be discovered by his powerful enemies - most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion.
But then again, those afflicted by madness rarely make sense. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Tweet Clean. Comparing by example, there are titles for PvP.
Whichever form it may be, there are titles which are held in higher regard the higher up the ladder. And there are items and titles reserved for the top players. Why not create a "hero" type plot for the "adventurer. In essence, I think Blizzard should add a "hero" type system to the game. And it should be based on individual merit. Similar how any real life "hero" has emerged from the rest of the crowd i. Comment by Thottbot By the way.
I don't even get why we have to kill Illidan. What did he ever do to us? I mean, he was released, he only took up the demonic power to fight back the other demons. But noooo, it seems Malfurion doesn't want to defeat the demons, so he exiles Illidan, who did nothing but give up his elvenhood for the sake of his friends.
Then, he gets told to kill the Lich King. The Lich King is our enemy too. He raises a group of naga to kill the Lich King. The Warden, I don't know how to spell her name so I'll just call her Warden gets in his way. Illidan did nothing, it was the Warden's fault. Then Illadin goes and rescues Tyrande, the leader of the Night Elves. This further shows that Illadin isn't a bad guy. He then helps the Blood Elves when he could have left them to die. He takes down a demon Pit Lord, we are still enemies with the demons.
He then gets yelled at by a demon, and tries again to kill the Lich King, who is still our enemy as well. I'm not seeing a big list of reasons why we need to kill this guy I mean, Kael, he has it coming, siding with the Burning Legion, but Illidan, he is at war with our 2 biggest enemies, the Burning Legion, and the Scourge.
Think about it: In the early versions of Wow your top notch achivement was killing Ragnaros, the old god of fire. Next great challenge was Nefarian, son of Deathwing, the black dragon aspect comparable to demigod , Followed by killing C'thun, an ancient Qiraji old god.
If we measure the bosses concidering the written lore, none of them should be killable by a small group of representatives of "normal" races. When I heard Mt. Hyjal would be included in CoT, I sincerely hoped it would've been made a delay action, letting the wisps finish Archimonde off. Appearantly, the result we see today was a huge disappoitment.
So what's next? Considering history, Arthas, a. We gotta remember Lich King was originally just an orc, Ner'zhul, who spirit was encased in ice by Kil'jaeden. After him we might get a taste of killing Kil'jaeden himself and then CoT: killing Sargeras, a Titan, one of creators of the universe of Warcraft. Sounds realistic, right? Comment by Thottbot The thing I will always respect about Blizzard is that this isn't childrens' lore. Illidan is a complex character, just like Malfurion who is a prick aswell.
At the end of the day though, because of the nature of the game, they have to be either something we kill or something we don't kill.
However, I've in raid to kill both Cairne and Thrall, and you know what? Kil'Jaden at 90 and Sargeras at ? Comment by Thottbot Can he be banished? Comment by Thottbot i bet the developers at blizzard visit this page once a day to get a laugh. Comment by Thottbot I can just hear illidan muttering "To be Comment by Thottbot ummm Comment by Thottbot Ok, my guild and I are FAR from thinking about BT raid as we just started to organize Gruul and are somewhat through Karazhan with our first Group, but I HAD to browse this page also in order to post my frustration about a couple of things as this is probably the most browsed page on thottbot : Why the Hell are all Bosses -especially Illidan-, that are actually of the same race or related to playable races so freakishly huge?
This is one fact that to me, ruins the whole game. Looking forward to seeing Arthas tall as a storied skyscraper Of course they need to be WAY stronger and different looking than regular players, but why not just create special models and textures? Illidan should be the size of a tall night elf, maybe a foot taller than others and maybe two or three when in demon form I also hate some of the Bosses in Karazhan Curator simply a 20x size Arcane Guardian?
I sometimes catch myself organizing strategies of interrupting charged fist in my head when I see him. Moroes simply using an Undead player model ok Come on At least for bosses that play a somewhat important role of moving on in the game i. I HATE the fact that Bosses in general simply use re-colored models of mobs and are just made foot tall! This is simple lazyness of the model designers. Blizzard, you guys are surely not lacking of money to employ one or two more designers and assign them with creating unique models for bosses.
I am sure we reached the point where not a single player will complain about having to waste a little more space on his hard drive for the extra textures or model codes. Also -ok.. This would help the game a lot! You will find enough fans who will come and fill your Bank Account and surely are happy with a few months free play reward or just the fact that their voice is used.
Is anyone else so dissatisfied with these things? Comment by Thottbot This page misses just one thing Don't you agree? Comment by Thottbot Not at all! If you want to know information about a boss, go to WoW Wiki. If you want to hear everyone's opinion about the boss, the boss's neighbor and said neighbor's dog, and then cry to Blizzard about it before shooting each other with laser guns, then come to Thottbot. The screenshots are nice, though. Good to see the Kil'Jaeden one from WC3.
Definitely below godhood. Nefarian and Onyxia: Offspring of Neltharion Deathwing , the black dragon aspect. Strong, but not Aspects. C'thun: One of three Old Gods. Not in its complete form, since it lost to the titans in the battle of the old gods. Fallen god, very strong but nonetheless mortal. Kel'thuzad: Lich lieutenant of Arthas. Nasty fellow. First hero from WC3 to be killable.
Coming back as a level 80 boss in Naxrammas v2. Then BC came out Prince Malchezaar: Huh? He's a nasty demon who moved in on Medivh's patch. He wasn't killing anyone, but hey, we need loot right? No great loss. Gruul: Another nobody. Going well, some good BEM lore to support him, and a nice raid to start 25's on.
Lady Vashj: Illidan's Naga lieutenant. One of the three big bad guys from WC3. Wouldn't be bad if it stopped here, but Ok, so both commanders down and both armies in disarray.
Not looking good. Archimonde: What? Let the wisps do it! If the combined might of all mortal races could stall him half an hour, then why can 25 players bring him down? Illidan Stormrage: OK. He's dead. The second most powerful mortal being and second biggest villian in WC lore. Gone, in the bag, all over. From a post-WC3 perspective, that leaves Arthas, and Kil'Jaeden, as the only enemies left.
Since the Lich King broke free from Kil'Jaeden's command, and now has fused with Arthas, their combined power is likely exponentially stronger than that of Illidan. But until then, Blizzard have very few places to go. While floundering for ideas for new content, let us remember how Blizzard decided to kill every decidedly mortal enemy in BC, and leave nothing except the demigods for WotLK. And if WoW keeps going beyond Arthas I think I would have to stop following WC lore.
Until BC, the lore was fragile and balanced. Now everyone bad is dead and everyone good is alive, and there is no balance. Northrend is the only threat to anything, and beyond that, we're outsourcing again.
Comment by Thottbot There is allways the possibility of more Space Goats. Was pretty hard due to the fact that my Fear Aura kept making him run away from me. In the end, he dropped the shield, but I was quite happy with my Wooden Buckler. Never had the need to change it, really. Comment by Thottbot Please vote fot this, make this yellow. I dont like killing heroes of Warcraft, not even the bad ones. A lot of game concept is made stupidly.
Yes it does matter. Do you want to be running around in a single player game when questing through old content or do you want to see other people. Do you want to take a break from the game for a while and come back to a completely dead server or come back to a populated server?
This plus the collective number of people waiting in queue across all realms in all regions would actually be amazing information for Blizzard to release right now.
The way the system currently works is that, once Horde and Alliance guilds have cleared a Mythic raid, cross-realm raiding will be enabled on the next reset. We finally have Alliance guilds that have taken down Sire Denathrius and cleared Castle Nathria on Mythic difficulty, which means cross-realm Mythic is on its way! Blizzard has officially announced that the Cross Realm Mythic Castle Nathria will open on the next weekly reset!
Raiding takes place in what are known as instances — separate sections of the WoW game world that are the dwelling places of very powerful creatures. To complete an instance, a raid team has to fight through the minions and acolytes and then confront the boss in a final, epic battle.
Questing, 5 mans, pvp and exploring the world.
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